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Question by
Bluestrike · Apr 16, 2013 at 07:44 PM ·
rigidbodyforcemode
forcemode VelocityChange not working properly?
From the scripting guide:
VelocityChange:
Add an instant velocity change to the rigidbody, ignoring its mass.
I am using a rigibody ball and change its mass and physmaterial when the player changes his ball charachteristics. I use forcemode VelocityChange for a jump effect, but the problem is that while its suposed to ignore mass, heavy balls jump higher then ligher balls.
rRigidbody.AddForce(-currentGravDirection * jumpForceSpeed, ForceMode.VelocityChange );
Am I interpreting wrong how its suposed to work or is this not working as it should be?
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