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Question by tonybera301 · Apr 15, 2021 at 10:27 AM · rigidbodyarray of gameobjectsmassprint

print the mass values of rigidbody attached with the gameobjects assigned to the array variable

i want a script , that should have the array variable to get the multiple gameobject as a elements and print

the mass values of rigidbody attached with the gameobjects assigned to the array variable. so far I am able to get the mass value of the child objects how do I combine it with an array system.

         public void checker()
 {
     int children = this.transform.childCount;

     for (int i = 1; i < children; ++i)
     {

         Rigidbody Rbd;
         Rbd = this.transform.GetChild(i).gameObject.GetComponent<Rigidbody>();
         float mass = Rbd.mass;
         Debug.Log("mass" + mass);
     }
 }
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Best Answer

Answer by Hellium · Apr 15, 2021 at 10:44 AM

 Rigidbody[] childRigidbodies;
 
  public void checker()
  {
      childRigidbodies = GetComponentsInChildren<Rigidbody>();
      for (int i = 0; i < childRigidbodies.Length; ++i)
      {
          Debug.Log("Mass of child #" + i + " = " + childRigidbodies[i].mass);
      }
  }

If you only want the masses

 float[] childMasses;
 
  public void checker()
  {
      childMasses = System.Array.ConvertAll(GetComponentsInChildren<Rigidbody>(), rb => rb.mass);
      for (int i = 0; i < childRigidbodies.Length; ++i)
      {
          Debug.Log("Mass of child #" + i + " = " + childMasses[i]);
      }
  }
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