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My jumping script has errors
I have a player movement script in my game and a key aspect of the game is jumping however you cant because my script does not seem to work, I have a screenshot showing what may be a problem and also the script
sing System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public CharacterController controller;
public float speed = 12f;
public float gravity = -9.81f;
public float jumpForce = 100f;
public Transform groundCheck;
public float groundDistance;
public LayerMask groundMask;
public Rigidbody rb;
Vector3 velocity;
bool isGrounded;
// Update is called once per frame
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
if (Input.GetKeyDown("space"))
{
rb.AddForce(0, jumpForce, 0, ForceMode.Impulse);
}
}
}
capsule.png
(297.7 kB)
Comment
Answer by logicandchaos · Jan 27, 2020 at 12:15 AM
I think this might be the issue but I'm not sure
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
also there is already gravity implemented in unity, unless you set that to 0 then you have double gravity, but ya I implemented gravity like that in my current project, but you should do it like this:
if(!grounded)
velocity.y += gravity * Time.deltaTime;