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Question by cuttinged · Jul 22, 2021 at 11:24 PM · sdkperformance optimizationxbox

Questions About Microsoft game development kit

The Microsift GDK is now available for all developers from github. If anyone has a link to where it is on github please post it. My question is, I have a game built and playable on XboxOne and doesn't seem to be GPU nor CPU bound but it does not play too well. There is a lot of lag and the player falls through the mesh on occasion when they shouldn't. It plays great on pc as a UWP build and as a standalone pc build. I've optimized it as much as reasonably possible, could it work better if I use the microsoft GDK? Would the GDK open up resources that are not available in a typical UWP build that would make it play better on Xbox One? I was denied from the id@xbox program and would like to employ the xbox remote two player feature to this two player game.

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Answer by cuttinged · Jul 22, 2021 at 11:34 PM

I think I found it. Here is the link to the GDK: https://github.com/microsoft/gdk I haven't checked it out yet but so far it looks like the right link. Update. Okay from the page linked to the download of the GDK in the readme it looks like, they give the GDK free for download but you can not use it unless you get accepted to the id@xbox program. You can download it and use it to start making a game, but they just give it away free so you can get started...then maybe later if you get accepted to the program you already could have started using it. If anyone interprets the answer in another way then let me know your better explanation.

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Answer by Diego-plds · Nov 05, 2021 at 09:58 AM

@cuttinged It probably has lag because you compiled it in the debug it has to be in the release or master

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