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xbox one + HDRP
HDRP says , xbox one is supported, but when i built my game, it says, its not supported. I checked the HDRP code, and the SystemInfo.supportsComputeShaders is false. So the HDRP dont render anything. I uses UWP, am i have to register an ID@XBOX for a full support? I just got a "Platform Windows 10 64bit with device Direct3D11 is not supported". but this is a joke, its works on my PC :)
Answer by SSJKamui · Apr 14, 2020 at 10:58 AM
I have the same problem. I did not find a solution anywhere.
Answer by VicciGames · Oct 23, 2020 at 02:50 AM
I would definitely register with Microsoft developer and have them send you the dev console and sdk. Works for me.
Answer by RLord321 · Oct 27, 2020 at 01:14 AM
This works fine. I can get Unity-developed games to work on the XBOX and I have a few posts that tells you exactly how to do it. The first part you'll need to do is use DirectX 12. DirectX 11 will not work or the XBOX will only give you a fraction of the resources. Just be warned that your development computer is probably a lot faster than the XBOX One and using HDRP with its default scene settings with anti-aliasing, etc, etc will probably make your game craw when actually running on the console. Good Luck!
You forget a major keyword: UWP. Now, we got the xbox devkit, but i dont have time to retest without UWP. Why they said UWP supported, when its not?