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Display.displays length not updating
Hey folks,
I'm currently building something with multi-monitor support.
The app detects the correct number of displays on startup, but the number of displays doesn't change if I plug in or unplug a monitor while it's running. This is annoying, as if someone plugs in a second monitor while it's running, it should instantly show up on the second monitor as well.
Does anyone know if there's a way to force the Display class to update how many monitors are connected?
Answer by InteractiveScape · Jan 03, 2019 at 10:37 AM
We are having the same issue! Is there any solution to this?
Afraid not. It's a problem with Unity's integration.
They'll need to upgrade their multi-monitor support
Answer by stanbye · Mar 03, 2019 at 02:27 PM
hi do you have ever met that one of monitor can not interact in multi-monitor app ?