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totalTextureMemory not working correctly
just invoking a single "Texture.totalTextureMemory" is not working. but once I call all about memory related getter like "targetTextureMemory", "currentTexturememory", "desiredTextureMemory" and "nonStreamingTextureMemory", then all the features start working correctly.
Current unity version is, 2020.1.17f1
It seems unity bug. if Unity fixed this issue, please let me know which version since fixed.
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