Question by 
               mellovely · Mar 05, 2017 at 06:26 PM · 
                terrainnavmeshmeshcolliderclicktomove  
              
 
              How can i get a mesh of the navmesh I have baked?
Im following one of the unity tutorials (Security room) in order to create a Navmesh for my own project.
In the tutorial under Mesh Collider > Mesh property I am able to select the "Security Room Mesh collider" when I click on it I can see it looks exactly like the Navmesh that was just created.
When I do this in my own project after baking a navmesh this navmesh is saved as an asset automatically but not as a mesh like in the tutorial, so it doesn't appear in the list for mesh property, instead the list contains meshes for other elements in my scene, and I think this is why my navmesh isnt working. Is there a way to save the navmesh I have baked, what am i missing?

 
                 
                untitled.png 
                (489.4 kB) 
               
 
                
                 
                untitled.png 
                (489.4 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                