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Question by mellovely · Mar 05, 2017 at 06:26 PM · terrainnavmeshmeshcolliderclicktomove

How can i get a mesh of the navmesh I have baked?

Im following one of the unity tutorials (Security room) in order to create a Navmesh for my own project.

In the tutorial under Mesh Collider > Mesh property I am able to select the "Security Room Mesh collider" when I click on it I can see it looks exactly like the Navmesh that was just created.

When I do this in my own project after baking a navmesh this navmesh is saved as an asset automatically but not as a mesh like in the tutorial, so it doesn't appear in the list for mesh property, instead the list contains meshes for other elements in my scene, and I think this is why my navmesh isnt working. Is there a way to save the navmesh I have baked, what am i missing?

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