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Question by Patpig10 · Mar 13 at 01:28 PM · gun script

How to add a Gun Reload feature to my script

using System.Collections; using System.Collections.Generic; using UnityEngine;

namespace CodeMonkey.HealthSystemCM {

 public class BulletController : MonoBehaviour
 {
     public float speed;
     // Start is called before the first frame update
     void Start()
     {

     }

     // Update is called once per frame
     void Update()
     {
         transform.Translate(Vector3.forward * speed * Time.deltaTime);
         Destroy(gameObject, 2);

     }
     private void OnTriggerEnter(Collider other)
     {
         if (other.TryGetComponent(out EnemyHealth Enemy))
         {
             Enemy.Damage();
             Destroy(gameObject);
         }

     }
 }

}

using System.Collections; using System.Collections.Generic; using UnityEngine;

namespace CodeMonkey.HealthSystemCM {

 public class GunController : MonoBehaviour
 {
     public bool isFiring;
     public BulletController bullet;
     public float bulletSpeed;

     public float timeBetweenShots;
     private float shotCounter;

     public Transform firePoint;
     // Start is called before the first frame update
     void Start()
     {

     }

     // Update is called once per frame
     void Update()
     {
         if (isFiring)
         {
             shotCounter -= Time.deltaTime;
             if (shotCounter <= 0)
             {
                 shotCounter = timeBetweenShots;
                 BulletController newBullet = Instantiate(bullet, firePoint.position, firePoint.rotation) as BulletController;
                 newBullet.speed = bulletSpeed;
             }
         }
         else
         {
             shotCounter = 0;
         }

     }
 }

}

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Best Answer

Answer by rh_galaxy · Mar 13 at 01:54 PM

Maybe like this:

 private bool isFiring = false;
 private bool isReloading = false;
 private int shotsInSequense = 0;
 private float shotTimeCounter = 0.0f;
 void Update()
 {
     shotTimeCounter += Time.deltaTime;
     if (isReloading)
     {
         if(shotTimeCounter > 4.0f) //reload time 4S
         {
             isReloading = false;
             shotTimeCounter = 0.0f;
             shotsInSequense = 0;
         }
     } else {
         if (isFiring)
         {
             if (shotTimeCounter > timeBetweenShots)
             {
                 shotsInSequense++;
                 if(shotsInSequense>6) isReloading = true; //6 shots then reload
                 else {
                     shotTimeCounter = 0.0f;
                     BulletController newBullet = Instantiate(bullet, firePoint.position, firePoint.rotation) as BulletController;
                     newBullet.speed = bulletSpeed;
                 }
             }
         }
     }
 }

Update: added shotsInSequense = 0;

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avatar image Patpig10 · Mar 13 at 02:24 PM 0
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It work but after the 6 shot no more bullet comes out.

avatar image Patpig10 · Mar 13 at 02:41 PM 0
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It works thanks

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