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Question by deqnboom · Jan 24, 2021 at 02:43 PM · damagegun scripthealth

Basic damage script is not working

So I have a Gun script:

 using UnityEngine;
 
 public class Gun : MonoBehaviour
 {
     public int damage = 3;
 
     public Camera fpsCam;
     public ParticleSystem muzzleFlash;
     // public ParticleSystem bulletEffect;
     public GameObject impactEffect;
 
     void Update()
     {
         if (Input.GetButtonDown("Fire1"))
         {
             Shoot();
         }
     }
     void Shoot()
     {
         muzzleFlash.Play();
         //ulletEffect.Play(); //old bullet system
         RaycastHit hit;
         if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit))
         {
             Debug.Log(hit.transform.name);
 
             PlayerHealth playerHealth = hit.transform.GetComponent<PlayerHealth>();
             if (playerHealth != null)
             {
                 playerHealth.TakeDamage(damage);
             }
        
         }
         Transform spawnHit = transform.Find("Cammeras/normal Camera");        //new bullet system
         GameObject impact = Instantiate(impactEffect, hit.point + hit.normal, Quaternion.identity) as GameObject;
         impactEffect.transform.LookAt(hit.point + hit.normal);
         Destroy(impactEffect, 5f);
     } 
 }
 

and a PlayerHealth script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerHealth : MonoBehaviour
 {
 
     public float health = 10f ;
     public void TakeDamage(float damage)
     {
         health -= damage;
         Debug.Log("Health = " + health.ToString());
         if (health <= 0f)
         {
             Die();
         }
         void Die()
         {
             Destroy(gameObject);
         }
     }
 }

And for some reason the gun can't give any damage to the player. Please I will be really glad if someone can help me.

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