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Question by Simen · Jan 26, 2013 at 01:47 AM · animation2dfpsspritesexport

2D game Animation export VS Animation sprites.

So here it is .. I am new and i wander to know which is better. I want to make some arcade 2D game with character but! i want it with big FPS (somethink around 60) .. what is the best way to animate character in case of speed and quality ? I know 2 ways one is by sprite sheets and second is for ex. exprot animation from Blender .. tell me please what is best way to do it :) ?

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Answer by FatWednesday · Jan 26, 2013 at 03:49 PM

Neither of those methods would really provide any reason that you wouldn't be able to run at high framerates, so really its a case of which method is easier for you in terms of production cost/time.

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avatar image Simen · Jan 26, 2013 at 05:47 PM 0
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Thank you !! :)

avatar image FatWednesday · Jan 26, 2013 at 06:38 PM 0
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You're welcome, good luck with your game

avatar image Simen · Jan 27, 2013 at 02:19 AM 0
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By the way ... One more question i wander how to do character which is pointing with some gun on where i point with mouse (i mean how to do char which is pointing to mouse with somethink) because when i do sprite sheet its only texture :)

avatar image FatWednesday · Jan 27, 2013 at 05:09 PM 0
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best bet there would probably be to have the arms+gun as part of a separate sprite sheet, one that you draw on top of the other one, so that you can rotate it freely.

avatar image jeango · Jan 27, 2013 at 05:28 PM 1
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Hi there, if you want your character's arm/weapon to follow, and want to do it in 2D, I wouldn't use a sprite sheet. $$anonymous$$ost games that work this way usually separate the different parts of the body, and just rotate the arms / weapons according to mouse position (using either Inversed $$anonymous$$inematics, or simply calculating the rotations in real time).

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