Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Pufferfish64920 · May 23, 2020 at 07:35 PM · 3dfpsmultiplayer-networking

Having issues with Photon

I have a shooting script and a player health script when I shoot another player the health goes down on my screen and not theirs. the shooting script and the player health script are local.

Shooting Script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Shoot : MonoBehaviour
 {
     public Rigidbody bullet;
     public GameObject Bullet;
     public GameObject Camera;
     public GameObject HitMarker;
     public GameObject DeathMarker;
     public Vector2 vct2;
     public float Sensitivity = 100F;
     public float mouseX;
     public float mouseY;
     public float range = 1000F;
     public RaycastHit hit;
     // Start is called before the first frame update
     void Start()
     {
         Bullet = GameObject.Find("Bullet");
         Camera = GameObject.Find("Main Camera");
         HitMarker = GameObject.Find("HitMarker");
         DeathMarker = GameObject.Find("DeathMarker");
         bullet = Bullet.GetComponent<Rigidbody>();
         
     }
 
     // Update is called once per frame
     void Update()
     {
         //DeathMarker.SetActive(false);
         //HitMarker.SetActive(false);
         mouseX = Input.GetAxis("Mouse X") * Sensitivity * Time.deltaTime;
         mouseY = Input.GetAxis("Mouse Y") * Sensitivity * Time.deltaTime;
         if (Input.GetMouseButtonDown(0))
         {
             if (Physics.Raycast(Camera.transform.position, Camera.transform.forward, out hit, range))
             {
                 PlayerHealth health = hit.transform.GetComponent<PlayerHealth>();
                 if (health != null)
                 {
                     HitMarker.SetActive(true);
                     health.TakeDamage(10);
                     Debug.Log("Hit");
                     Invoke("deactivate", 2);
                     Invoke("DeathCheck", 0.1F);
                 }
                 
             }
         }
     }
     public void deactivate()
     {
         HitMarker.SetActive(false);
         DeathMarker.SetActive(false);
     }
     public void DeathMarker1()
     {
         DeathMarker.SetActive(true);
         Debug.Log("HitTest");
         deactivate();
     }
     public void DeathCheck()
     {
         PlayerHealth health = hit.transform.GetComponent<PlayerHealth>();
         if (health = null)
         {
             DeathMarker1();
         }
     }
 }
 

Health Script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 using Photon.Pun;
 
 public class PlayerHealth : MonoBehaviour
 {
     public GameObject deathScreen;
     public GameObject returnButton;
     public float health = 100;
     public bool IsDead = false;
     public GameObject Health;
     public Slider HealthSlider;
     // Start is called before the first frame update
     void Start()
     {
         deathScreen = GameObject.Find("DeathScreen");
         returnButton = GameObject.Find("ReturnToLobby");
         returnButton.SetActive(false);
         deathScreen.SetActive(false);
         Health = GameObject.Find("Canvas/Health/HealthBar/Slider");
         HealthSlider = Health.GetComponent<Slider>();
     }
 
     // Update is called once per frame
     public void TakeDamage(float amount)
     {
         health -= 10;
         Debug.Log("hit");
     }
 
 
     void Update()
     {
         if (health <= 0 && IsDead == false)
         {
             Death();
             IsDead = true;
         }
     }
 
     public void Death()
     {
         //deathScreen.SetActive(true);
         //returnButton.SetActive(true);
         returnButton.SetActive(true);
         deathScreen.SetActive(true);
         Cursor.lockState = CursorLockMode.None;
         
     }
     public void ReturnToLobby()
     {
         SceneManager.LoadScene(0);
         //PhotonNetwork.LeaveRoom();
         //IsDead = false;
         Debug.Log("Left");
     }
 }
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

281 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Semaphore.waitforsignal causes slow framerate 1 Answer

How to create a timer for reload? 1 Answer

Raycast over Photon 0 Answers

Problema multiplayer al agregar vehiculo 0 Answers

How to slide in a fps game 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges