- Home /
Is it possible to get above 30 FPS on an Android device?
I just found that I can change my ios game's fps by changing the variable at AppController file, but how can I change 30 fps limitation on Android platform?
Answer by chicknstu · Jan 17, 2012 at 11:31 AM
I tried
Application.targetFrameRate = 60;
But it's difficult to tell if it's made a difference because I'm running on a pretty poor device. It looks a little different! Can anyone confirm?
Yes, I confirm. "targetFrameRate" specifies the desired framerate, not the guaranteed one: if your application runs on a slow device, the difference in performance could obviously be unnoticeable.
However, I'm not sure that targetFrameRate is available on Android, 'cause the OP already looked here: http://answers.unity3d.com/questions/12281/iphone-can-i-tell-unity-to-run-at-60hz-rather-than.html
By the way, @wzx104, I heard many people advise against the overco$$anonymous$$g of the 30 fps threshold, on Android: your battery wouldn't have a long life.
Answer by wzx104 · Jan 18, 2012 at 04:12 AM
@BiG, I tried to set targetFrameRate=60,-1,or others, however, my android phone still run below 30 frames, even there was nothing to render. I am sure that my android phone can run more than 30 fps and our game really need a higher frame rate. Thank you very much!
Still waiting for the answer...