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Question by fraubolat · Jun 19, 2020 at 03:08 PM · scripting problemraycastingswitchingreloading

my switch script isnot working the way it should even though i have no errors

every time is witch from the shotgun to the ak or the opposite way one of the guns donot shoot or both donot shoot and i am pretty sure that my guns script is working fine here is the switch script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class realswitchweapon : MonoBehaviour
 {
     [SerializeField] GameObject ak;
     [SerializeField] GameObject SHOTGUN;
     void Start()
     {
 
         SHOTGUN.SetActive(false);
 
 
     }
 
     
     void Update()
     {
       if(Input.GetKeyDown(KeyCode.Alpha1))
       {
             SHOTGUN.SetActive(true);
             ak.SetActive(false);
 
 
       }
 
         if (Input.GetKeyDown(KeyCode.Alpha2))
         {
             ak.SetActive(true);
             SHOTGUN.SetActive(false);
 
 
         }
 
 
 
     }
 }
 
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Answer by LeFlop2001 · Jun 19, 2020 at 05:56 PM

@fraubolat the error is somewhere else .this script activates and deactivates the weapons fine

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Answer by Zoedingl · Jun 21, 2020 at 01:57 PM

You maybe forgot to assign values to the guns. It happens quite often.

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