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Question by orcathunder1661 · May 03, 2018 at 06:39 PM · weapons

How do I play my gun fire and reload animations while firing a bullet?

I am a beginner to unity and I have a grand total of 0 experience with C# so I don't know what to do

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avatar image TanselAltinel · May 03, 2018 at 08:07 PM 0
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Perhaps you should be starting with official tutorials to let you get a grasp on C# and Unity altogether.

This might be a good starting point: https://unity3d.com/learn/tutorials/s/survival-shooter-tutorial

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Answer by anthot4 · May 04, 2018 at 08:17 AM

@orcathunder1661 To answer your question would take far too long and several pages of myself typing. Best to start here: https://unity3d.com/learn/tutorials/s/survival-shooter-tutorial

But very simply:

VoidStart(){ // put stuff in here you want to happen when you game first loads

}

VoidUpdate(){ // put stuff in here you want to happen every frame of your game

}

void FixedUpdate(){ // put any physics calculations that you want to happen in here

}

void LateUpdate(){ // put any Camera movements you want to happen in here

}

Theres many different variable types but the main ones are:

int = a whole number

float= a decimal number

text = used for displaying ui elements

string = used for storing text

theres main different ways of declaring variables, private and public. Make variables public if you want to access them from other scripts or to access them in the inspector. Make variables private if you don't want to access them from other scripts or the inspector. For example

public int Speed;

where we are declaring a public variable so its visible in the inspector meaning we can change it whilst working in unity. We are declaring an int data type and calling it speed.

So lets assign speed in the Start function

void Start(){

Speed = 10;

}

Above we have assigned a value of 10 to our speed integer.

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