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Question by nicholascarrow · Mar 31, 2020 at 03:31 AM · timetime.deltatimetimestep

Delta time changed going from unity 2019.2.8f1 to 2019.3.7f1

Hi Unity Answers,

I upgraded my project today, and noticed some tight-frame input windows were no longer working. I eventually decided to print Time.deltaTime in each version of my project, and in 2019.2.8f1 Debug.Log was consistently yielding around 0.0167 to 0.0173, whereas in 2019.3.7f1 it was yielding around 0.005 to 0.008. Any idea for why the change occurred, or advice on how to revert this change? I double checked Project Settings -> Time and all the values were the same in each project.

Thanks, Nicholas

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avatar image nicholascarrow · Mar 31, 2020 at 03:34 AM 0
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I'm suspecting this has something to do with a performance increase, but I assumed that the Project Settings -> Time settings would keep a relatively consistent Time.deltaTime if they were all set the same. $$anonymous$$aybe I need to look into some other way of limiting framerate?

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Answer by nicholascarrow · Mar 31, 2020 at 03:39 AM

It looks like when I set the Application.targetFrameRate = 60 in the upgraded project, it started inputting roughly the same Time.deltaTime values, so that answers my question. Do the Project Settings -> Time settings just determine the rigidbody physics engine then?

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