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Question by Guedez · Jan 20, 2018 at 01:12 AM · timeframeratetimestep

Consistent and deterministic replays

Is there a way to lock unity to a certain frame rate? I have seen Application.targetFrameRate, but it states "tries to", which is vague at best.

What I want is to be able to make a replay system and/or inbuilt TAS support, that is, have a file that states what input are being pressed every frame, so that the same replay/tas file will always produce the same game play consistently.

I don't mind if the game HAVE to slow down due to not being able to process a frame fast enough, but I don't want it creating inconsistent gameplay. Imagine finishing a level super fast only to see your replay showing you falling in the very first jump due to being inconsistent.

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avatar image Guedez · Jan 24, 2018 at 10:35 AM 0
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In any case, Application.targetFrameRate does not help, it tries to reach 60 fps but it won't lock Time.DeltaTime to 1/framerate.

I can make all of my scripts in the FixedUpdate, that would do the trick (If I set the fixed update to my target fps that is). However, that still does not completely solves the problem, since although I can make all of $$anonymous$$Y scripts running on FixedUpdate, I can't do anything about any library or built in Unity feature that is not on FixedUpdate

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