Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MBaadsgaard · Jan 13, 2013 at 12:39 PM · singletonserializeserializablereplaynon-static

Non-static Singleton implementation

Hey, I am trying to code a game state handler, with death events etc. and I would like to be able to "record" it throughout the game, so I can implement replay.

So how would I go about this? Since I can't implement with the usual singleton approach, as that would require static variables.

First idea was to use FindObjectsOfType in Start() but I can't find any examples of people doing this, so I'm kind of nervous to try it out. For safety/performance reasons.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by whydoidoit · Jan 13, 2013 at 03:00 PM

If you know what you are doing with Singletons then go ahead and use static variables - anything else is too tortuous.

Recorder.js

    static var instance : Recorder;

    function Awake()
    {
          instance = this;
    }

    function OnDestroy()
    {
          if(instance==this)
               instance = null;
    }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MBaadsgaard · Jan 13, 2013 at 03:50 PM 0
Share

So it shouldn't be a problem? $$anonymous$$y first thought was that since it's not changing, and defined on initialization, it should just be excluded from the serialization. And then recreated on reserialization.

But researching around have mainly given me the impression that static variables/properties will simply stop a class from being serialized.

avatar image whydoidoit · Jan 13, 2013 at 08:50 PM 0
Share

Classes with statics will serialize fine - but the statics will not be serialized themselves as you say.

avatar image MBaadsgaard · Jan 14, 2013 at 11:41 AM 0
Share

All that time spend on finding a solution to a problem that isn't there :S But thanks for the answer :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Type UnityEngine.GameObject is not marked as Serializable. 1 Answer

SerializationException: End of Stream encountered before parsing was completed 1 Answer

Keeping information on custom Inspector window using List of List 1 Answer

Crash when using "Base" as member... is it a reserved word ? 1 Answer

Using a custom Start()/Awake() in non monobehaviour classes. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges