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Question by ventiv · Sep 27, 2015 at 04:18 PM · javascriptsetactiveheirarchygameobject.active

My underwater script how do I check if a gameobject is active?

So I'm creating a underwater script for my survival game and for the torch when I go underwater I want the torch to despawn.... this part of the script works but my only issue is, is checking if the torch was already active so when I come out of the water it'll set it back to active if it was previously active before going in the water...

 function SetNormal () 
         {
             RenderSettings.fogColor = normalColor;
             RenderSettings.fogDensity = 0.002f;
             if(wasactive = true) {
             torch.SetActive(true);
             
             }
         }
      
 function SetUnderwater () 
         {
             if(torch.activeInHierarchy) {
             wasactive = true;
             }
             else {
             wasactive = false;
             }
             RenderSettings.fogColor = underwaterColor;
             RenderSettings.fogDensity = 0.1f;
             myParticles.enableEmission = true;
             myParticles.Play();
                torch.SetActive(false);
         }

Here's a short snippet of the code I'm working with the other 50 lines aren't going to attribute to the fixing of this since this is the only thing dealing with my problem

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avatar image Namey5 · Mar 28, 2016 at 01:04 AM 0
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http://docs.unity3d.com/ScriptReference/GameObject-activeSelf.html

avatar image Ali-hatem · Mar 28, 2016 at 01:34 PM 0
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so explain simply when do you want to activate & deactivate torch firstly & how do you call thees tow functions is it automatic or input ?

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