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FPS Issue : Translating and updating 800 Object on canvas causing fps drop
Hey folks, I am trying to build analytical tool for my university project using unity2D. I wanted to draw bar graph on canvas which updates on every second. I am updating canvas with bars with data chunks and bar limit is set to 800, once graph reaches to limit (i.e 800) then graph bars starts moving FPS starts Dropping bellow 5FPS and profiler shows memory consumption on the graph translation.
I have also tried graph maker but it's working on the same fundamental doesn't solve the problem. I don't know whether I am drawing graphs using canvas is better Idea or not. Please suggest me a good feasible idea to draw graphs with real-time data in unity . Thanks In advance.
First you should check whether just displaying or updating the graphs is the problem. I assume the latter.
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