Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by dansav · Nov 05, 2010 at 04:48 AM · importtexturesmodels

Is it possible to import a model with textures

How do you import a model with textures. No matter what I try the textures have to be applied manually. That's not to bad if I have a single mesh and a single texture map, but now I am importing files with 10 meshes and 10 materials. I have 100's of these.

Matching up the meshes with the textures is a royal pain. Isn't there an easier workflow for this? Ideally I could import the models and the materials would be assigned properly automatically. That would be one solution.

Is there a way to convert complicated models with multiple meshes and multiple textures into a single mesh with a single texture map? Thanks for any ideas because I am dealing with 100's of models and I need a better workflow.

Thanks,

Dan

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by Erik · Nov 05, 2010 at 01:18 PM

From which application are you exporting from? For example, 3dsmax FBX exporter has an "Embed Media" option, which will do exacty that: embed media (textures) into the .FBX file, so you will not need to reassign texture once imported in Unity.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image soulzero · Nov 05, 2010 at 02:11 PM 0
Share

The Fbx plugin for $$anonymous$$aya also has the same option to embed media.

avatar image Afassolas · Apr 27, 2014 at 04:18 AM 0
Share

But if you embed media like that and you want to sell the model at the asset store it wont accept it!

avatar image
1

Answer by Ben Ezard · Apr 17, 2013 at 10:33 PM

If you're using Blender, then you have to import the model and the texture separately, then attach the texture in Unity. As far as I'm aware, Unity imports models and textures together just fine from the other major modelling programs (Maya, 3ds max etc)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image unity_MoBbIt_fOSinCGA · Mar 27, 2019 at 12:16 PM 0
Share

that does not work for me. i have made beautiful models in 3dmax with diffuse maps and flattened UV, no matter how i try and import them as fbx with embedded media in unity, unity just doesn't seem to be able to read the diffuse map. i am sure it's something to do with how i need to tweak them in 3dmax for unity to be able to read it but nobody seems to be able to give me a straight answer. very frustrating, i am not gonna be able to import my beautiful models with textures from 3dmax in unity for my final project. all the other uvwrap models that have multiple maps but no diffuse map work fine, it's just the diffuse maps that unity seems to have massive problems with. anyone with a clue would be appreciated. thank you.

signed... a very very sad student trying hard

avatar image
0

Answer by Anton Petrov · Nov 05, 2010 at 01:18 PM

I had such a problem. A mesh made in Maya was imported to Unity as a bunch of submeshes 20 or even more. So I had to drag'n'drop material on every of these meshes.

But this was a question of modelling. So modeller should merge all submeshes into one mesh so that you could do one material ssignment per model in Unity.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dansav · Nov 05, 2010 at 05:11 PM 0
Share

How do you get it to merge submeshes?

avatar image soulzero · Nov 05, 2010 at 05:22 PM 0
Share

You Shouldn't need to merge your meshes into one mesh, but you could merge the texture maps into one BIG texture.

avatar image dansav · Nov 05, 2010 at 07:10 PM 0
Share

For performance I've heard it's better to merge the meshes and the texture maps into one of each. But I have no idea how to do this? It seems like it makes sense. Anybody know how to merge textures or meshes in maya or 3ds? I've read about different merging options but I'm not sure which one to use. Some can simplify the mesh during the process for instance get rid of interior polygons that can never be seen. I don't have a good pathway for this.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How do I import archive3d.net models with textures? 1 Answer

Blender to Unity textures are blurry. 3 Answers

Proper approach to updating assets 1 Answer

Applying materials/textures on imported fbx, dae, etc 2 Answers

Texture flipping on model faces while at angle to the camera 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges