Ragdoll vertex is static for some reason
Hi guys, I've created a model in Blender and applied a skeleton and mapped it to a ragdoll in Unity, in Blender is fine and I can pose it file without issue, but in Unity when playing it, the feet seem to have a vertex that is fixed at a position, as the ragdoll moves, the heel of the foot stays there.
Here's a gif of what I mean:
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