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Question by drdedel · Jun 11, 2014 at 02:46 PM · 3d modelsmodel placement

Is it possible to map faces at run-time from PNGs that are not baked into the app?

I'm curious (and forgive the noobishness of this question) if it's possible to apply a picture of a human face at runtime as the texture map to a head model, where the face itself is a png that lives in a folder and isn't pre-built into the app in any way.

In essence there's a Unity app that watches a folder and when a png appears in it, it can take it and apply it to the model.

Is there facility for such functionality within Unity?

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avatar image HarshadK · Jun 11, 2014 at 02:52 PM 0
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You might want to take a look at:

For

face itself is a png that lives in a folder and isn't pre-built into the app in any way.

  • AssetBundle

  • AssetBundle.CreateFromFile

For

apply a picture of a human face at runtime as the texture map to a head model

  • UV mapping

And for

Unity app that watches a folder and when a png appears in it

You might need to develop your own code snippet for this.

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Answer by Landern · Jun 11, 2014 at 02:49 PM

Yes, but as fair as i can recall you need to use external libraries for mobile, on a computer you can use the WebCam classes to gain access. If you implement the external libraries(java on android, obj-c on ios, etc) you could take a picture, save it to your application.persistentdatapath in some directory, parse and load the textures and apply it to your models.

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