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Question by
Fevenius · Mar 24, 2014 at 04:31 PM ·
model placement
Using the baked NavMesh [Array of Triangles] for placing buildings?
Hello, I already implemented Pathfinding into my project, but now I want to implement building-placement. I am not sure but I think by using NavMeshes, the walkable terrain is divided into triangles and the unwalkable terrain isn't really baked. So am I able to access each triangle which is created by the built-in NavMesh-support? Then it would be very easy to implement building-placement...
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