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Question by Whelly · Jan 01, 2014 at 02:36 AM · 3d modelsedgesmodel placement

White aliasing lines on far model

I am a complete noob with Unity and 3D modeling, so I apologize if I'm missing something obvious. I created a model in Maya that uses simple phong and lambert shaders, but when I import it into Unity I see some shimmering white lines on the edges of the model (usually when it's far away). Other models I've used haven't shown this behavior, so I'm wondering how I can fix this. Thanks in advance!

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avatar image Benproductions1 · Jan 01, 2014 at 08:55 AM 0
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I don't understand the mention of anti-aliasing in the title of the question... Unity also doesn't use $$anonymous$$aya shaders, so it doesn't matter what you use in $$anonymous$$aya...

avatar image reefwirrax · Jan 01, 2014 at 11:23 AM 0
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look for similar posts of same question.

avatar image Whelly · Jan 01, 2014 at 07:10 PM 0
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I searched for similar posts for a long time and couldn't find anything. Is there a technical term that describes this behavior? Aliasing is wrong obviously, my mistake.

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Answer by IgorAherne · Jan 01, 2014 at 07:34 PM

Try working with Edit --> project settings -->quality.

Perhaps, change the quality of shadow

Also go into Edit --> render settings Maybe change the type of rendering to deferred from forward. Edit -> project settings -> player

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avatar image Whelly · Jan 02, 2014 at 10:24 PM 0
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Thanks for the reply! I will try this later. Do you know why this would only affect the one model? The other models in the scene don't suffer from it at all.

avatar image dactilardesign · May 17, 2016 at 04:24 AM 0
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Changing to deferred did it for me. Thought I had it correctly.

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Answer by aditya · May 17, 2016 at 05:09 AM

You might be facing a problem of Color Bleeding, use xNormal's Dialation Filter that will automatically installed for your photoshop when you will install xNormal ... you can search online for this filter's tutorials and you will find a lot of them

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