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Question by Lemitaire · Oct 24, 2013 at 09:37 PM · 3d modelsaccessing from any scriptmodel placementface model

Model made in Blender does not import correctly

So i have made a model but when i import it into Unity it looks like it's flipped it does not display it correctly. i also added some final details with Cinema 4D because i couldnt do them in Blender. even the file i that i exported from blender won't display correctly

Any idea's on how to fix this?

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avatar image meat5000 ♦ · Oct 24, 2013 at 10:47 PM 0
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Answer by VesuvianPrime · Oct 25, 2013 at 02:28 AM

When you export from Blender you need to play with the axis orientation. Blender is Z up Y forward, whereas Unity is Y up Z forward.

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avatar image Lemitaire · Oct 25, 2013 at 10:50 AM 0
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Thanks! this helped me a lot :)

avatar image yogee · Oct 25, 2013 at 10:54 AM 0
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super.....

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Answer by LeftyTwoGuns · Oct 25, 2013 at 02:58 AM

This thread has really good techniques for Blender to Unity. I consult it often:

Blender to Unity

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