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Question by buqalsky · Jan 31, 2019 at 07:15 AM · model placement

board game map

Hi all, I have a quick question. I need to create some 3d dungeon tiles like those one on screen. I have long break from unity and need some help with approach. Do I need to model this depth first or create model normal way and then set up camera to get this effect? please help ! thank's.! alt textalt text

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Answer by xxmariofer · Jan 31, 2019 at 09:36 AM

hello, you need to play with the camera property field of view (you need to increment it). camera must be perspective also, you may need to adjust the near clipping planes too if the object ends up being really close. also remember to adjust the camera position since it will need to be closer to the object too.

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