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Question by Mr_Happy_Pixel · Jan 06, 2018 at 05:29 PM · shadermaterialshadersmaterialsinstance

stop materal instancing

hey unity devs,
Is there a way to edit a materails property from a scrpt without making a new instanec of that materail so I only need to have the script on one object, heres my script :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class water4ColorUpdater : MonoBehaviour {
     public float blueAdd;
     public Color waterColor = new Color(0,0,0,1);
     public Color finalColor = new Color(0,0,0,1);
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         finalColor.r = (RenderSettings.ambientLight.r * waterColor.r) + (0.1f * waterColor.r);
         finalColor.g = (RenderSettings.ambientLight.g * waterColor.g) + (0.1f * waterColor.g);
         finalColor.b = (RenderSettings.ambientLight.b * waterColor.b) + (0.1f * waterColor.b);
         finalColor.a = 1;
         Renderer rend = GetComponent<Renderer>();
         rend.material.SetColor("_ReflectionColor", finalColor);
     }
 }
 
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Answer by insominx · Jan 06, 2018 at 06:14 PM

sharedMaterial might be what you're after: https://docs.unity3d.com/ScriptReference/Renderer-sharedMaterial.html

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avatar image Mr_Happy_Pixel · Jan 06, 2018 at 08:06 PM 0
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@inso$$anonymous$$x that sounds about right, thanks.

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