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Question by Cobalt60 · Apr 02, 2013 at 01:53 AM · performancemodelslight mappingpoly

Making Models Performance Friendly

Hey Guys, I have made various amounts of models for the project I have been working on... The thing is, I do not think I am taking the actions required to make the models performance friendly! What could I do to increase the performance of my project.

Here is what I have already done

I have made sure to use as little materials as possible I have also tried to keep the poly count low, but how do I check?

and also I have heard somewhere that light mapping can make your game run quick also? Is this true?

Thank you for reading, sorry for the multiple questions I am just wanting to learn how to do this efficient and professional.

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avatar image Cobalt60 · Apr 02, 2013 at 01:53 AM 0
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Hey if you guys could link me to a website THAT WOULD BE GREAT :D CHEERS

avatar image DryTear · Apr 02, 2013 at 02:48 AM 1
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Light$$anonymous$$aping wont work on a player, it is only used for shadows. Tip: $$anonymous$$ake textures smaller and make them bumped to add graphics onto a low poly mesh and it bring exite to players!

avatar image ByteSheep · Apr 02, 2013 at 02:51 AM 1
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You can check how many polygons are in the scene when you click on the "stats" button above the game view window. This opens up a useful dialog that shows you plenty of stats on your games performance (such as frame rate etc).

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