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This question was closed Dec 16, 2019 at 05:04 PM by michel83570 for the following reason:

The question is answered, right answer was accepted

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Question by michel83570 · Nov 24, 2019 at 07:01 PM · meshesimport modelcombining

Combining meshes from imported models.

Hi everyone,

I'm working on a terrain generation project which instantiates different 3D models based on what the terrain should look like. In order to reduce batches I would like to combine those models, thus combine their meshes into a bigger mesh.


I used Unity's documentation on combining meshes https://docs.unity3d.com/ScriptReference/Mesh.CombineMeshes.html


However here is my problem, combining meshes works fine when using the default cubes, quads and spheres etc... from Unity. But the moment I use the model I imported from Blender, it doesn't combine them even though my models are children of the object who has the combine mesh script on it.


I double checked and everything seems alright, my models have a meshfilter and a meshrender just like the parent objet. Is there something I could have forgoten when exporting the models to .FBX ? or maybe some option I should tick in Unity?


Thank you for taking the time to help me, I tried to look for this problem on forums but couldn't find a solution..

Cheers!

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Answer by michel83570 · Dec 16, 2019 at 05:03 PM

Found a solution:

  1. Click on your model in your assets in Unity.

  2. Look in the inspector under the Model tab (next to Rig, Animation and Materials)

  3. Make sure the "Read/Write Enabled" is checked

That fixed it for me.

Cheers.

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