Import 3ds file from visual components into Unity as seperated assemblies for each machine,Import 3ds file (visual components) into Unity but as seperated assemblies for each machine
Hello to Everyone :)
For an university course I created a production line for a PET bottle-production in vc and exported now the 3ds file to Unity. But here is the problem: The whole production line is now a group while in the hierarchy panel the file is seperated into 4629 (!) single objects. But I want to have 1 assembly for each machine in the production line. How can I xport/import the vc file into Unity, so that each machine will be a single assembly in Unity?
Would be happy if someone can help me, I was pretty shocked when I saw 4629 items in the hierarchy :o
thx and greetings from Tallinn
Larissa
,Hello to Everyone :)
For an university course I created a production line for a PET bottle-production in vc and exported now the 3ds file to Unity. But here is the problem: The whole production line is now a group while in the hierarchy panel the file is seperated into 4629 (!) single objects. But I want to have 1 assembly for each machine in the production line. How can I xport/import the vc file into Unity, so that each machine will be a single assembly in Unity?
Would be happy if someone can help me, I was pretty shocked when I saw 4629 items in the hierarchy :o
thx and greetings from Tallinn
Larissa
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