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Question by
Sspyrshlsx · Nov 19, 2020 at 07:44 PM ·
guicustom editoreditorguiimport settings
How can I make a custom inspector for the Texture Import Settings?
So I tried making a custom editor for the TextureImporter class but I guess there is already a built in editor that seems to disappear when I make a custom editor for it. How can I keep the built in editor but add my own stuff?
[CustomEditor(typeof(TextureImporter))]
public class OverrideImportSettings : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Test"))
{
}
}
}
The insperctor after I apply the script above:
screenshot-1.png
(57.6 kB)
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Best Answer
Answer by Sspyrshlsx · Nov 20, 2020 at 12:05 PM
EDIT: I have managed to get an even better workflow without modifying the texture import settings, but in case anyone else is wondering how, I won't close the thread.
Answer by DaveA · Sep 09, 2021 at 05:19 PM
Probably related to this: https://forum.unity.com/threads/how-to-override-model-importer-inspector.972678/