Two models using the same rig?
Hello, I'm trying to swap outfits for a character for my game. The entire outfit and body is one model, and the head is a separate model. They're exported from Maya as 2 separate .fbx's, both using the same rig. I'd like both the head and body to point to the same rig object, so I only have to have 1 animator controller, animating one rig, and the head and body should both follow it.
The issue is, when I change the root bones of the SkinnedMeshRenderer on the head model to the root bone of the body's rig (or vice versa), that model no longer renders, even though it has references to the correct joints in the rig.
The reason I'm doing it this way is to swap out the body/outfit at runtime and attach it to an existing rig. Is something like this possible in Unity or should I be exporting my models differently?
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