Decompiling wasm files
First of all, question is not directly connected to Unity, but I had no idea where to post it (but it's about assets that I plan using in unity).
Soo I have some wasm(WebAssembly) files, and I know that "inside" of them are gltf 3D models, or rather 3D models and animations in gltf were compiled into wasm. Now the question is, how can I make those files usable in Unity? (Either by decompiling it, or somehow importing). I will really appreciate any help.
Edit : I know that those are actually gltf files, because they are used by Babylon js engine on a site that I got those files from.
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