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Imported objects behaving oddly with lights
I've been working on a project for an assignment and made some modular assets in 3DS max to the best of my abilities. I'm quite new to 3D and game making in general. Now as I tried putting some lights in my scene the imported objects (walls) started looking weird when set as static and after the light was rendered. I have no idea why the walls change like this and it seems to be worst on the corners I made.
There shouldn't be any overlapping vertexes or faces, I checked over on 3DS max for that. Are there any settings that I should check before putting lights into the scene? I'm using unity 2020.1.2f1on a PC with windows 10. I exported the objects as FBX from 3DS max.
I'm not sure what other information I should include in this post, so if there's anything, please tell me what you need to know. Thanks in advance for the help.
Im not sure what's the problem exactly, but Try setting the mesh asset's import settings to calculate normals and tangents, see if problem's there