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Question by 51_Inx · Mar 17, 2016 at 03:00 PM · rotationphysicsvrball

Racquet in VR, doesnt hit the ball, and sometimes it "sticks" to the ball.

Hi! Im trying to create a simple racquet in VR, basically the idea is to attach a racquet to the controller(s) and then be able to hit a ball with the racquet.

However.. Im having a few problems, one of them beeing that if I hit the ball to quick (with a high velocity) the hit wont get registered by Unitys physics engine and then the racquet simply goes through the ball.

Another issue is that if I hit the ball fast but not that fast.. it sometimes feels like the ball sort of "sticks" to the racquet before it bounces away.. and I guess thats also sort of related to the nature of the physics-engine..

Any ideas? Would it be possible to somehow calculate the collision on Update()?

Br, Inx

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Answer by williamclarks · Jul 07, 2021 at 09:05 AM

Of course you can. You need to increase the velocity of the racquet and at the same time increase the contact time.

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