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Question by afzal0807 · Feb 27, 2020 at 07:49 PM · speedballspeed up

How can I increase ball movement speed after some time?

Help me please, i want a ball to speed up by 1 every 30 seconds. Minimum ball speed is 6.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class BallController : MonoBehaviour {
 
     public GameObject particle;
 
     [SerializeField]
     public float speed; // speed of ball
     [SerializeField]
     private float fallSpeed; // speed ball falls off platform at
      
     [SerializeField]
     private float speedTime = 5.0f;
     bool started; // keep track when game has started, which is when player first taps screen
     bool gameOver; // ball falls off of platform
     Rigidbody rb;
 
     // Use for anything happening before Start()
     void Awake()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     // Use this for initialization
     void Start () {
         started = false; // game has not started yet / screen not touched / mouse not clicked 
         gameOver = false;
     }
     
     // Update is called once per frame
     void Update () {
         if (!started)
         {
             if (Input.GetMouseButtonDown(0))
             {
                 rb.velocity = new Vector3(speed, 0, 0); // ball will only move in x direction
                 started = true;
 
                 GameManager.instance.GameStart(); // GameManager controls start of game
             }
         }
 
         if (!Physics.Raycast(transform.position, Vector3.down, 1.0f)) // if raycast not hitting anything / ball falling off
         {
             gameOver = true;
             rb.velocity = new Vector3(0, -fallSpeed, 0);
             Destroy(gameObject, 1.0f);
 
             Camera.main.GetComponent<CameraFollow>().gameOver = true; // access gameOver variable in camera scripts, assign to true.
 
             GameManager.instance.GameOver(); // GameManager controls end of game
         }
 
         if (Input.GetMouseButtonDown(0) && !gameOver)
         {
             SwitchDirections();
             ScoreManager.instance.IncrementScore();
         }
     }
 
     void SwitchDirections()
     {
         if (rb.velocity.z > 0)
             rb.velocity = new Vector3(speed, 0, 0);
         else if (rb.velocity.x > 0)
             rb.velocity = new Vector3(0, 0, speed);
     }
 
     void OnTriggerEnter(Collider col)
     {
         if (col.gameObject.tag == "Diamond")
         {
             GameObject part = Instantiate(particle, col.gameObject.transform.position, Quaternion.identity);
             Destroy(col.gameObject);
             Destroy(part, 1.0f);
             ScoreManager.instance.DiamondScore();
         }
     }
 }

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Answer by tormentoarmagedoom · Mar 03, 2020 at 09:59 PM

Hello.

you need to learn to use IEnumerator functions, also called corutines.

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