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Question by akshayjose07 · Feb 21, 2020 at 04:13 PM · c#script.speedspeed up

How to include speed trigger creation option in this script.

I am working on a VR Roller Coaster project. Currently, roller coaster object has a constant speed that specified in the script. I want to make 3-speed triggers such as • normalSpeed • climbUpSpeed (roller coaster going up) • dropSpeed (roller coaster going down) So I'm planning to create 3 cubes and add these 3 speeds as a tag for each of them in the inspector.

This is the code I want to edit (constant speed)

 using UnityEngine;
 using PathCreation;
 
 public class Follower : MonoBehaviour {
     public PathCreator pathCreator;
     public float speed = 5;
     float distanceTravelled;
 
     void Update() {
         distanceTravelled += speed * Time.deltaTime;
         transform.position = pathCreator.path.GetPointAtDistance(distanceTravelled);
         transform.rotation = pathCreator.path.GetRotationAtDistance(distanceTravelled);
     }
 }

I am not so good at programming. Can someone help me out ?

This is another script from a different project which has a similar function

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using BezierSolution;
 
 public class SpeedController : MonoBehaviour
 {
 
     public float normalSpeed = 15.0f;
     public float dropSpeed = 20.0f;
     public float climbUpSpeed = 10.0f;
 
     public float speedChangeAcceleration = 5.0f;
 
     public AudioClip fastAudioClip;
     public AudioClip normalAudioClip;
     public AudioClip slowAudioClip;
 
     private DoubleAudioSource doubleAudioSource;
     private const int NORMAL_SPEED_MODE = 1;
     private const int DROP_SPEED_MODE = 2;
     private const int CLIMB_UP_SPEED_MODE = 3;
 
     private int speedMode = NORMAL_SPEED_MODE;
     private int previousSpeedMode = NORMAL_SPEED_MODE;
 
     private bool changeSpeed = false;
 
     private SplineFollower splineFollower;
 
     // Use this for initialization
     void Start()
     {
         splineFollower = GetComponent<SplineFollower>();
         doubleAudioSource = GetComponent<DoubleAudioSource>();
         if (doubleAudioSource != null && normalAudioClip != null)
         {
             doubleAudioSource.CrossFade(normalAudioClip, 1.0f, 2.0f);
 
         }
 
        
 
         splineFollower.speed = normalSpeed;
     }
 
     // Update is called once per frame
     void Update()
     {
         if (changeSpeed)
         {
             if (previousSpeedMode == NORMAL_SPEED_MODE && speedMode == CLIMB_UP_SPEED_MODE)
             {
                 splineFollower.speed -= (speedChangeAcceleration * Time.deltaTime);
 
                 if (splineFollower.speed <= climbUpSpeed)
                 {
                     print("Reached climb up speed");
 
                     changeSpeed = false;
                 }
             }
             else if (previousSpeedMode == CLIMB_UP_SPEED_MODE && speedMode == NORMAL_SPEED_MODE)
             {
                 splineFollower.speed += (speedChangeAcceleration * Time.deltaTime);
 
                 if (splineFollower.speed >= normalSpeed)
                 {
                     print("Reached normal speed");
                     changeSpeed = false;
                 }
             }
             else if (previousSpeedMode == NORMAL_SPEED_MODE && speedMode == DROP_SPEED_MODE)
             {
                 splineFollower.speed += (speedChangeAcceleration * Time.deltaTime);
 
                 if (splineFollower.speed >= dropSpeed)
                 {
                     print("Reached drop speed");
                     changeSpeed = false;
                 }
             }
             else if (previousSpeedMode == DROP_SPEED_MODE && speedMode == NORMAL_SPEED_MODE)
             {
                 splineFollower.speed -= (speedChangeAcceleration * Time.deltaTime);
 
                 if (splineFollower.speed <= normalSpeed)
                 {
                     print("Reached normal speed");
                     changeSpeed = false;
                 }
             }
         }
     }
 
     private void OnTriggerEnter(Collider other)
     {
         print("OnTriggerEnter " + other.tag);
         previousSpeedMode = speedMode;
 
         if (other.CompareTag("Normal"))
         {
             speedMode = NORMAL_SPEED_MODE;
             changeSpeed = true;
             print("Change to normal speed");
 
             if (doubleAudioSource != null && normalAudioClip != null)
             {
                 doubleAudioSource.CrossFade(normalAudioClip, 1.0f, 2.0f);
             }
 
         }
         else if (other.CompareTag("Drop"))
         {
             speedMode = DROP_SPEED_MODE;
             changeSpeed = true;
             print("Change to drop speed");
 
             if (doubleAudioSource != null && fastAudioClip != null)
             {
                 doubleAudioSource.CrossFade(fastAudioClip, 1.0f, 2.0f);
             }
 
         }
         else if (other.CompareTag("Climb up"))
         {
             speedMode = CLIMB_UP_SPEED_MODE;
             changeSpeed = true;
             print("Change to climb up speed");
             if (doubleAudioSource != null && slowAudioClip != null)
             {
                 doubleAudioSource.CrossFade(slowAudioClip, 1.0f, 2.0f);
 
             }
 
         }
 
     }
     private void OnTriggerExit(Collider other)
     {
         print("OnTriggerExit");
     }
 }
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