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Question by jefvaia · Jan 23, 2020 at 05:08 PM · socket

SocketIO how to read values from data

Hello,

I am trying to make a multiplayer game with NodeJS, SocketIO and Unity. I know how socket io works, but i don't know how to get the values on the client side. This is the server code i have tried:

     var io = require('socket.io')({
         transports: ['websocket'],
     });
     
     io.attach(4567);
     
     io.on('connection', function(socket){
         socket.emit("hello, {
             info: "hello",
         }");
         socket.on("hi", function(data) {
             console.log("conenction works");
         });
     });
 

and this is the unity code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using SocketIO;
 
 public class _networker : MonoBehaviour
 {
     private SocketIOComponent socket;
 
     public void Start()
     {
         GameObject go = GameObject.Find("SocketIO");
         socket = go.GetComponent<SocketIOComponent>();
 
         socket.On("hello", function(e){
             Debug.Log(e.data.info);
             socket.Emit("hi");
         });
     }
 }

The problem is that the debugger gives me Null instead of "hello". Does anyone know how to fix this?

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Answer by thelghome · Jun 16, 2020 at 04:03 PM

FM WebSocket may fit your need.

asset store: http://u3d.as/1DH3

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