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Question by SjorsJessen · Aug 02, 2017 at 01:56 PM · weaponsocketmixamo

Is it possible to attach a Gun to a Mixamo Character? (Need to export the character with hand sockets available).

Is it possible to export a Mixamo Character to Unity in a way that I can attach a gun to its ''palm-socket''? Right now, I'm only able to attach a gun to the 'Body' of the Mixamo Character. Because of this, the gun will float at the position which is given to it when, for example, using a Running Animation. Only the 'Hips' of the exported Mixamo Character are divided into different sections where individual sockets can be selected - this is not possible for different body parts such as arms, hands, etc.

If someone knows how I can export a Mixamo Character where I can select each individual socket of the hands, making it possible to attach a gun to its hand, please let me know!

Thank you!

Kind regards.

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avatar image Nosaji · Jan 21, 2018 at 07:07 AM 0
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Did you ever figure this out? I have the same issue.

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Answer by $$anonymous$$ · Aug 02, 2017 at 02:04 PM

When You Import Your 3D Models(Characters) To Mixamo, You Can Select Which Bones To Include(Create), I Think By Default It Includes All Of Them, Then Download The Model, And Import It Into Unity, And Set The Rig To HUMANOID, Then Drag And Drop It Into Your Scene, And Expand The Bone Transforms,
For Example:
Mixamo:Hips
Mixamo:Spine
Mixamo etc...
And Find The Hand Bone Transform, And Make The Gun A Child Of The Hand Transform And Done.

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avatar image Nosaji · Jan 21, 2018 at 07:02 AM 0
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Hi Limbornado, it doesn't have any of those options. When you export it doesn't have any bones in the scene view. At is, using mixama.com. Are you using a program to do this?

avatar image mikeycodes · Dec 27, 2020 at 08:53 AM 0
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LIFESAVER!!! thank you so much!

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Answer by PapaRoma · Nov 30, 2020 at 03:06 PM

Hello, do you find the way to fix it? Can you get some advise? I have the same problem,Hello! I have the same problem! Do you find the way to fix it? Can you explain?

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