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Bend a 2D sprite using physics.
Is there any way to bend a sprite using physics? kind of like a diving board.
In my game I am trying to get a tree to fall and then once it has fallen to bend slightly under its own weight. I would also like the individual branches of the tree to bend under the weight of the tree.
any ideas?
Answer by Thorny2000 · Oct 21, 2014 at 11:39 PM
Yes. It is the same sort of thing as in 3D (bending a 3D object). You need to add bones, it's called skeletal animation.
There are a few products out there, you could use Spine, or Smooth Moves.
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