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How to make Hinge/Distance Joint 2D not break away from its anchor
I've set the break distance to Infinity but the joint keeps breaking away from the anchor no matter what I do. There are absolutely no scripts affecting the object movement whatsoever. Only the Unity physics engine is affecting it. Adjusting the mass of the Rigidbody is also not an option because then it doesn't rotate as much as I would like.
Answer by aneedham0577 · Apr 16, 2021 at 07:38 PM
FIXED!! Go into Project setting --> Physics2D and set Default Connect Offset to the lowest it can go. This fixed it for me.
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