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Question by SerujiShard · Nov 10, 2018 at 01:06 PM · ballrespawnfall

When my Player respawns, it does not stop moving (it's a ball).

Hi All! How can I do so when my respawns character stops moving, I have teleported after a fall and the character goes ahead (the Player is a Ball).

 public Transform respawnTarget;
 public GameObject thePlayer;
 void OnTriggerEnter(Collider other)
 {
     thePlayer.transform.position = respawnTarget.position;
 }
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Answer by engfkaplan · Nov 11, 2018 at 01:15 PM

You can set zero angular velocity in rigidbody when teleport ball.

 Rigidbody ballRigidbody = GetComponent<Rigidbody>();
 ballRigidbody.angularVelocity = 0;

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avatar image SerujiShard · Nov 11, 2018 at 01:46 PM 0
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I have this on my Respawn code (i'm new in C# i don't understand a lot):

public Transform respawnTarget; public GameObject thePlayer; void OnTriggerEnter(Collider other) { thePlayer.transform.position = respawnTarget.position; }

avatar image engfkaplan · Nov 11, 2018 at 07:16 PM 0
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 public Transform respawnTarget; 
 public GameObject thePlayer; 
 void OnTriggerEnter(Collider other) 
 { 
 thePlayer.transform.position = respawnTarget.position; 
 
 //Get player rigidbody component
 Rigidbody ballRigidbody = thePlayer.GetComponent<RigidBody>();
 //Set angular velocity to 0
 ballRigidbody.angularVelocity = 0;
 }

if you are making 2d game then use

 Rigidbody2D ballRigidbody = thePlayer.GetComponent<RigidBody2D>();

ins$$anonymous$$d of

  Rigidbody ballRigidbody = thePlayer.GetComponent<RigidBody>();


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