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Kinect wrapper, character floats and can't bend
I'm using this kinect wrapper: http://wiki.etc.cmu.edu/unity3d/index.php/Microsoft_Kinect_-_Microsoft_SDK . It works good, but the only drawback is that it can't bend on the knees.
Being constrained by the skeleton's bones (as opposite to the pointman example which only considers the single joint points therefore working properly), when I try to bend on my knees the character floats in the space, lifting up the legs instead of going down with the whole body.
Is there a way to achieve my purpose? I tried to play a bit with box colliders, rigidbody etc. but I couldn't find a working solution yet.
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