I can't get Bolt working
So basically I want to use Bolt Visual Scripting but it doesn't go to the finish screen after I press "generate" and I get this error:
NullReferenceException: Object reference not set to an instance of an object Ludiq.Icons.GetScriptTypeIcon (System.String scriptName) (at :0) Ludiq.Icons.GetCustomTypeIcon (System.Type type, System.Boolean inherit) (at :0) Ludiq.Icons.Type (System.Type type) (at :0) Ludiq.Icons.Icon (System.Type type) (at :0) Bolt.LiteralDescriptor.DefinedIcon () (at :0) Bolt.UnitDescriptor`1[TUnit].Icon () (at :0) Bolt.UnitOption`1[TUnit].Icon () (at :0) Bolt.LiteralOption.Icon () (at :0) Bolt.UnitOption`1[TUnit].b_28_0 () (at :0) Ludiq.UnityAPI.Async (System.Action action) (at :0) Bolt.UnitOption`1[TUnit].FillFromUnit () (at :0) Bolt.LiteralOption.FillFromUnit () (at :0) Bolt.UnitOption`1[TUnit]..ctor (Bolt.Literal unit) (at :0) Bolt.LiteralOption..ctor (Bolt.Literal unit) (at :0) System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) (at :0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) (at :0) System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) (at :0) Ludiq.TypeUtility+<>cDisplayClass8_0.b1 (System.Object[] args) (at :0) Ludiq.TypeUtility.Instantiate (System.Type type, System.Boolean nonPublic, System.Object[] args) (at :0) Ludiq.SingleDecoratorProvider`3[TDecorated,TDecorator,TAttribute].CreateDecorator (System.Type decoratorType, TDecorated decorated) (at :0) Ludiq.SingleDecoratorProvider`3[TDecorated,TDecorator,TAttribute].CreateDecorator (TDecorated decorated) (at :0) Ludiq.SingleDecoratorProvider`3[TDecorated,TDecorator,TAttribute].GetDecorator (TDecorated decorated) (at :0) Ludiq.SingleDecoratorProvider`3[TDecorated,TDecorator,TAttribute].GetDecorator[T] (TDecorated decorated) (at :0) Bolt.XUnitOptionProvider.Option (Bolt.IUnit unit) (at :0) Bolt.UnitBase+d12.MoveNext () (at :0) Bolt.UnitBase+d10.MoveNext () (at :0) System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) (at :0) System.Collections.Generic.HashSet`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at :0) System.Collections.Generic.HashSet`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at :0) Bolt.UnitBase.Build () (at :0) Bolt.TypeOptionsPage.Complete () (at :0) Bolt.TypeOptionsPage.OnContentGUI () (at :0) Ludiq.Page.DrawContent () (at :0) Ludiq.Wizard.OnGUI () (at :0) Ludiq.WrappedEditorWindow.OnGUI () (at :0) UnityEditor.HostView.OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:266) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:372) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:693) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:665) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:658) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:618) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:607) UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:535) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Events/EventHandler.cs:151) UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:88) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:381) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:344) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:306) UnityEngine.UIElements.EventDispatcher.OpenGate () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:270) UnityEngine.UIElements.EventDispatcherGate.Dispose () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:75) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:372) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:222) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Panel.cs:419) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:468) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:211) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:74) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b_1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:28) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
I can't figure out how to fix this!