Question by
kernjiro · Mar 19, 2017 at 04:02 PM ·
animationnetworkinganimatorparameters
Have Animator ignore parameters, pass Animation state manually?
I'm having an issue with online player's animators bugging out.
I have players controlled locally using parameters set in scripts, but online I would like to be able to pass the current animation and set it using the name, and I'd like to have non-local animators on players disregard parameters completely.
Sending all the parameters to non-local players results in some animation states getting skipped and the player bugging out.
Is there a way to have the "Animator" component behave more like the legacy "Animation" component, and just manually set animations by name, and not have the Animator tree and its parameters interfere?
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