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Question by baybarss · Mar 29, 2021 at 09:17 PM · saveloadbinaryformatter

binaryformatter android save and load not working

I've tested on the editor and it works fine.But on Android doesnt work. Here's the code.

 using UnityEngine;
 using System.IO;
 using System.Runtime.Serialization.Formatters.Binary;
 
 public class SaveData
 {
     public static int playerMoney;
     public static int playerBankMoney;
     public static int playerHealth;
     public static int playerHunger;
 }
 
 
 public class SaveLoadSystem
 {
     public static void Save()
     {
         BinaryFormatter bf = new BinaryFormatter();
         string path = Path.Combine(Application.persistentDataPath, "player.bin");
         using (FileStream fs = new FileStream(path, FileMode.Create, FileAccess.Write))
         {
             bf.Serialize(fs, SaveData.playerMoney);
             bf.Serialize(fs, SaveData.playerBankMoney);
             bf.Serialize(fs, SaveData.playerHealth);
             bf.Serialize(fs, SaveData.playerHunger);

             fs.Close();          
         }
         
     }
 
     public static void Load()
     {
         if (!File.Exists("player.bin"))
             return;
 
         BinaryFormatter bf = new BinaryFormatter();
         string path = Path.Combine(Application.persistentDataPath, "player.bin");
         using (FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read))
         {
             SaveData.playerMoney = (int)bf.Deserialize(fs);
             SaveData.playerBankMoney = (int)bf.Deserialize(fs);
             SaveData.playerHealth = (int)bf.Deserialize(fs);
             SaveData.playerHunger = (int)bf.Deserialize(fs);

             fs.Close();
         }
     }
 }
 


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Answer by baybarss · Apr 03, 2021 at 03:10 PM

I just change Path.Combine(Application.persistentDataPath, "player.bin"); to Application.persistentDataPath + "/player.bin"; and it works on great.

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Answer by andrew-lukasik · Mar 29, 2021 at 10:14 PM

  1. Remove static keywords from SaveData class' fields.

  2. Add [System.Serializable] attribute for SaveData class.

  3. Both your serialization and deserialization code looks fishy.

Replace whatever this is:

 SaveData.playerMoney = (int)bf.Deserialize(fs);
 SaveData.playerBankMoney = (int)bf.Deserialize(fs);
 SaveData.playerHealth = (int)bf.Deserialize(fs);
 SaveData.playerHunger = (int)bf.Deserialize(fs);

with:

 SaveData saveData = (SaveData) bf.Deserialize(fs);

Also:

 bf.Serialize( fs , saveData );

Note: You don't need BinaryFormatter to serialize a int field.

 var bytes = System.BitConverter.GetBytes( SaveData.playerMoney );

will do.

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Answer by KoenigX3 · Mar 29, 2021 at 09:30 PM

Shouldn't you use File.Exists with the full path as the parameter?

 string path = Path.Combine(Application.persistentDataPath, "player.bin");
 
 if(!File.Exists(path))
    return;
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avatar image baybarss · Mar 29, 2021 at 10:00 PM 0
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I've tried. It doesn't works.

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