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Question by Long2904 · Apr 08, 2020 at 12:08 PM · serializationtilesserializablebinaryformatterbinary

How to use binaryformatter with custom class in unity?

I had a serializable class which had a TileBase and a Matrix4x4 variable in it. I wanted to save it as a custom binary file using bf.serialize() it but it always said "SerializationException: Type 'UnityEngine.Tilemaps.TileBase' in Assembly 'UnityEngine.TilemapModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable." Here is my code:

This is my serializable class:

 [Serializable]
 public class SerializableTile
 {
     public TileBase tile;
     public Matrix4x4 rotation;
 
     public SerializableTile(TileBase _tile, Matrix4x4 _rotation)
     {
         tile = _tile;
         rotation = _rotation;
     }
 }


This is my save method:

 public static void SaveRoom(SerializableTile _tiles, string _roomName)
     {
         BinaryFormatter formatter = new BinaryFormatter();
 
         string _path = Path.Combine(path, _roomName);
 
         using (FileStream stream = new FileStream(_path, FileMode.Create))
         {
             formatter.Serialize(stream, _tiles);
         }
     }


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Answer by Gorgonzola · Apr 08, 2020 at 12:38 PM

@Long2904 in a Script Serialization documentation there's a note about Custom Serialization. The link below has an example on how to implement an interface ISerializationCallbackReceiver which would allow you to handle data before/after serialization. This way you could wrap the data of your TileBase in a type that can be serialized and in OnAfterDeserialize() create a new instance of it using that data.

Script Serilization

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