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Question by Eric Elzy · Oct 03, 2013 at 07:15 PM · editorsave file

How do I Programmatically save project with C#?

I'm trying to make a tool that will import assets the artist have created into unity. One of the key things I want to do is have Unity save project after it is checked out/added to Perforce and before it submits it so everyone can suck it down onto their own computer.

(Saving the scene will not work since we instantiate objects at runtime and have no objects in the actual scene. Thus we need to save prefabs in the project instead of the scene.)

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Answer by Flexford · Mar 19, 2019 at 06:02 PM

EditorApplication.ExecuteMenuItem("File/Save Project");

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Answer by Jamora · Oct 03, 2013 at 07:39 PM

EditorApplication.SaveAssets might be what you're looking for. Maybe.

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avatar image Eric Elzy · Oct 03, 2013 at 10:04 PM 0
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That looks like it might work, I'll try it out and see if it works. Thanks!

avatar image HowlingMoonSoftware Eric Elzy · Nov 15, 2017 at 09:09 PM 1
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In Unity 2017 it is now called AssetDatabase.SaveAssets

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