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Question by alexpensotti · Jan 31, 2019 at 10:15 PM · c#gameobjectunity 2dunityeditorgetcomponent

Value doesn't change in game when updated.

I have two scripts one called score, which calculates the score then converts it to a string. The other script is called Score Multiplier, that updates the multiplier value in the score script when I pick up the multiplier object.

Score Script:

 public float score = 0.0f;
     public float defaultScore;
     public float multiplierScore;
     public float multiplierNum = 0;
     public TextMeshProUGUI prefab;
     
     void Update()
     {
         defaultScore = Time.deltaTime * 15;
         multiplierScore = defaultScore *= multiplierNum;
         score += multiplierScore;
         prefab.text = ((int)score).ToString("0000000");
     }

Score Multiplier script:

 public GameObject pickupEffect;
     public GameObject Score;
     public float duration = 10f;
 
     
     public void OnTriggerEnter2D(Collider2D other)
     {
         if (other.CompareTag("Player"))
         {            
             PickUp();
         }
     }
 
     public void PickUp()
     {
         Instantiate(pickupEffect, transform.position, Quaternion.identity);
 
         Score multiplier = Score.GetComponent<Score>();
         multiplier.multiplierNum = 1000;
 
         Destroy(gameObject);
     }

So when the player collides with the multiplier object the multiplierNum float value should update to 1000. Instead the value updates when I restart the game or when I die and respawn.

This is the respawn code in the player controller:

 if (health <= 0)
         {
             SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
         }

I just started using unity and coding about 4 days ago so please make your responses nood friendly.

Thanks.

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avatar image xxmariofer · Jan 31, 2019 at 11:07 PM 0
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hello can you put a debug.log inside the update method? thats an extrange behaviour since you dont have any Awake/enable/start method that could be updating the text. 100% sure that code is the one updating the text?

avatar image alexpensotti xxmariofer · Jan 31, 2019 at 11:22 PM 0
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The score script updates the score value like it should, but it doesn't update multiplierNum value when it is changes through the other script until I respawn or restart the game.

avatar image alexpensotti xxmariofer · Jan 31, 2019 at 11:27 PM 0
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Never $$anonymous$$d I made the multiplier object a prefab so it wouldn't update. Is there a way to update a prefab's values?

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Answer by xxmariofer · Jan 31, 2019 at 11:32 PM

the only solutions i can think of is finding the object in the scene, or savint the multiplier value in playerprefs for example, and access the playerprefs whenever you need it.

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Answer by ray2yar · Feb 01, 2019 at 12:35 AM

@alexpensotti - I saw in your comment earlier you asked about updating the value of a prefab... I assume you mean after having instantiated it... there's a couple ways to do this. Let's assume your variable is public.... so... here's one way...

 GameObject MyCopy = Instantiate(//the prefab) as GameObject;
 MyCopy.GetComponent<ScriptOnObject>().VariableToChange = newValue;
 
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